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Name Class Rarity ↓ Useful? Notes

Kel-Tec KSG

Kel-Tec KSG
Shotgun ★★★★★ Recommended

Has the highest armor ratings among shotguns in the game, but has low firepower and lower-than-normal (for a shotgun) HP. With her skill, equipment and some buffs, can easily hit 60 armor rating, letting her take a stream of 1s from bosses that would do 5 or so damage to other, lesser armored shotties. Unfortunately the lower HP means she's slightly weaker vs enemies where all SGs take only 1 anyway (not significant as those will mostly be mooks), but she'll be one you want for the highest firepower enemies.


Extra Notes Available

TsKIB OTs-14 Groza

TsKIB OTs-14 Groza
Assault Rifle ★★★★★ Recommended at night, okay at day

The Night Empress. The last word in Night Battle ARs (though 9A-91 gets close with her unique). Also somewhat usable during the day (G41 tier), but having +200% damage at night allows her to even do some damage to armor despite being an AR.

That said, with armour increasing dramatically in future events, most likely not worth duping. By Singularity, and especially later, armour will have increased to the point of making even low-tier rifles much better than ARs.


Extra Notes Available

Heckler & Koch G11

Heckler & Koch G11
Assault Rifle ★★★★★ Not as recommended as before but still really good during the day

The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) Originally one of the most broken ARs in the game until digimind evolution and team DEFY showed up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime which makes her worse than AN94 in 90% of situations (and arguably worse than STAR Mod3), but still pretty good.

Do note that her skill is completely useless against armoured enemies, which will become an issue later, when more and more armoured enemies appear.


Extra Notes Available

PKP Pecheneg Light Machine Gun

PKP Pecheneg Light Machine Gun
Machine Gun ★★★★★ Recommended

Along with MG5, the last word on general use MGs until digimind evolution. Chance to fire an extra shot with every shot, and that has extra damage and can crit (it's not an autocrit, but can crit, see notes). At lvl10, it's actually very steady. Absolutely mandatory for 100% of teams that want to make it to the absolute top ranks of datasim.


Extra Notes Available

CZ75

CZ75
Handgun ★★★★★ Niche uses

The original Wonder Nine, she has... absolutely nothing in common with any of the other wonder nines in the game, instead opting to have a Tactical Throwing Ax which is more useful than her other gun. Basically, she's a bamboo spear unit in handgun form. Surprisingly good damage for such low base ATK if teamed with the right support squad. Seems niche, but she can actually 1-shot some bosses if setup properly.


Extra Notes Available

NORINCO Type-79 Submachine Gun

NORINCO Type-79 Submachine Gun
Submachine Gun ★★★★★ Good

A pretty decent SMG with a stun grenade that lasts longer than UMP9's. Her tiles wants her to be the main tank, also her buffs are actually quite nice (+20% firepower) for ARs. Mainly suffers from stun grenades being less than useful against bosses and the fact UMP45 exists. In fairness, UMP45's existence makes a lot of SMGs less appealing in general, but her 4.5s stun has some potential uses (Golyats).

Steyr IWS-2000

Steyr IWS-2000
Rifle ★★★★★ Recommended

An absolutely bonkers rifle that you'll want a support squad for. Popularly called IWSxodia. A super high firepower RF with +180% damage, but -RoF. Best paired with the 4 best RoF boosting handguns you can get your hands on. 6 seconds into the fight, her skills kick in and she will basically seem less like a rifle and more like an autocannon, annihilating enemies before her. Doesn't like fighting swarms like Dinergates, but utterly destroy stronger things completely. In terms of raw damage, WA2000 and Enfield can't hold a candle to her. Also useful for blowing up medium sized numbers of very strong yet not-quite bosses. She isn't an end-all solution, but she can get quite close. You can also use her with a reduced support squad, however, you'll want to be sure that you know what you're doing. Since she WILL punish you for using her badly due to the RoF demerit. Also, is MADCORE's waifu.

Taurus ART556

Taurus ART556
Assault Rifle ★★★★★ Usable

Similar to G41 in performance (actually slightly worse, but not significantly) and the artist just drawing their weird fetishes that land you in jail. She's basically a 5 star equivalent of Tavor sharing the primary weakness of taking 6s to startup instead of 4. The skill is good while active, but YMMV. She's not exceptional compared to the top end performers, but she's not exactly a slouch either.

Extra notes available.


Extra Notes Available

Colt RO635

Colt RO635
Submachine Gun ★★★★★ Recommended

A high class SMG that you get for free (and even better, starts at lvl90 with 5 links when you get her now) providing well balanced stats, and a very powerful tanking skill. -Enemy ATK power (nevermind her own +evade!) that goes off in the first 3 seconds, makes tanking the initial contact much easier, and is usable even from an off-tank position.

Can easily be a main or off-tank, combos well with UMP45 defensively (though she doesn't offer much for DPS), and passable tile buffs (that doesn't clash with anyone's, but they're not amazing either). Her main weakness is she has very bad uptime (5/12) compared to some other SMGs, but the quick startup and utility (and the fact most fights are short anyway) make up for it.

Did I mention you get her at lvl90 and 5x linked? That's REALLY helpful if you're starting out.


Extra Notes Available

FABARM SAT-8

FABARM SAT-8
Shotgun ★★★★★ Recommended

A shotgun so good, that basically almost everyone picked her up when the older servers were given a chance to get any T-doll in the production list for free. For general use, the Shotgun that all other shotguns aspire to be. Good HP, decent armour, and a skill that actually kicks in while the fight is in progress.

That skill happens to be giving your entire front row a 35HP shield, that takes armour into account first. It also has 5/8 uptime. Basically, if your SGs took scratch damage before? They should take literally nil now, unless its a really major fight or you were silly enough to go fight anti-armour enemies.


Extra Notes Available

JS05

JS05
Rifle ★★★★★ Trophy Raifu

She was part of the group of 5 stars, where they tried out new things to see if they would work. Unfortunately, the wonkiness of how she worked and not playing into how battles played out, AT ALL made her shittier than even the mediocre 3 star RFs. RIP wasted design.

With the revision, it's even worse now. You can literally improve her DPS by turning her skill off, due to the aim time taking longer than normal RoF while still dealing only 1x damage. ...And it still generally doesnt get to punch through stuff.

Zastava M21

Zastava M21
Assault Rifle ★★★★★ Good

Another grenadier that's not useless. Her grenade fires after just 4 seconds, making it actually matter, and either makes hit enemies take 115% damage for 3 seconds (3 or more hits) or buff her own damage by 60% for 8 seconds.

The self-buff is not too useful, giving her damage output comparable to G41/FNC, but since she hits with a wide blanket, it's fairly likely she will instead trigger the debuff which, while not particularly useful on EN RIGHT NOW (due to weaker enemies), becomes increasingly valuable later on when enemies gain ever more health, and letting your other units deal bonus damage ends up being really useful.

Additionally she shines at corpse dragging, allowing you to corpse drag four units for the cost of supplying one unlinked(!) AR on certain maps. For that alone, you'll want to keep two of them with lvl60 stats, preferably at 1 link.


Extra Notes Available

Thompson/Center Contender

Thompson/Center Contender
Handgun ★★★★★ Recommended

She has some of the highest damage and crit buffs in the game, with the best possible tiles ("All around her"), and her skill allows her to override the targeting logic of most other dolls¹, making them focus their fire some, very unlucky fucker (boss if present, otherwise furthest/highest HP/nearest enemy, depending on whether Contender is back/middle/front row). Oh and the skill doesn't wait until impact - the bonuses kicks in as soon as the shot leaves the muzzle. She also can equip AP ammo, which doesn't come up much, but there's a few fights later where this is immensely valuable and if you're using a HG vs armour at night, well... you know. Did I mention she has 40% base crit? She does.


Extra Notes Available

Norinco NZ75

Norinco NZ75
Handgun ★★★★★ Niche uses

Another fucking CZ-75 clone, this time from China. Unfortunately for her, her buffs and skill are all over the place, and most of the time you're better off with a more focused HG – Type-92 gives you a lot more dodge and not significantly lower DPS, Grizzly gives you a whole fucking lot more DPS, Welrod is a better debuffer, etc.

She has some uses but generally, you have a specific idea in mind where you need everything she offers at the same time, and will probably not need me to explain what your exact need is in such a case.


Extra Notes Available

Kel-Tec RFB

Kel-Tec RFB
Assault Rifle ★★★★★ Good

Her skill consists of two parts:

  • Make her use rifle targeting (backline priority): Not all that useful – if the backline really is dangerous, you want it killed now, not after six seconds, and better bring actual rifles or fairies to deal with it.
  • Buff herself: Her stats are good to begin with, and the buff is beefy – this makes her an excellent AR for all purposes.

She's stronger than most 5* ARs (including G41), but doesn't quite make the cut to AUG/AR-15/G11 levels of damage output; at night she's one of the more useful daylight ARs due to her high firepower and accuracy self-buff. (But, again, outclassed by the night royalty.)

Overall solid, but not amazing, with a mostly useless gimmick. Her biggest problem is AR power creep, she'll be outclassed further down the line, which makes her not much of a priority now.


Extra Notes Available
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