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BEER FAIRY
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Comics
Name Class Rarity Useful? Notes

Heckler & Koch P30

Heckler & Koch P30
Handgun ★★★★ The perfect answer to a question noone asked

A doll that suffered from looking really cool in the previews up until people saw her face and went "wtf is this."

Her skill is unique, and answers a question nobody asked. While not completely useless, there's nowhere really where it's actually required. The RoF boost is.... kind of paltry and borderline useless, so all she has going for her is the movespeed boost.

If you really REALLY hate dealing with dreamer and otherwise suck at micro, this might come in handy. Other fights like typhons however, are more reliant on observation and dealing with the early onrush of mobs, since HGs like Python and Contender, or SMGs like CMS, are fast enough on their own.

Oh right, if you do plan to use her, do note that as usual, you cant do shit while moving. Be wary.

Schmeisser Maschinenpistole 41 (MP41)

Schmeisser Maschinenpistole 41 (MP41)
Submachine Gun ★★★ The smuggest cores you'll ever feed to better dolls

Combine an MP40 with an MP28 lower and you get a gun that's more expensive to build than an MP40 without being any better. Thanks Schmeisser, real good use of limited wartime production capacity.

…in-game, she's a 3* smoke grenade main tank and at best a sidegrade to MAC-10 with worse tiles and roughly equal tanking capabilities (less evasion, more HP).

Both are worse than UMP45, and Ingram is cheaper to raise, so there's no point in bothering with MP41.

M1895 Nagant Revolver Mod

M1895 Nagant Revolver Mod
Handgun ★★★★ Those who disagree with her get shot. (Funny specialist, but good)

Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute.

Her pre mod form is here

Z-62

Z-62
Submachine Gun ★★★ Too Late to be useful

She actually has a decent hybrid skill and statset except she's locked behind LSC and a shit campaign grind so you'll probably have better by the time you can get her.

Triple Action Thunder

Triple Action Thunder
Handgun ★★★★ Tragic, just like her life up to now

More famous for suicide memes and her ship with Calico than actually being used. I really want to like her, but she has a few glaring flaws that drag her down more than all her emotional baggage already does.

Her skill, while packing way more multiplier than any other skillshot (12x!) AND also boasting an impressive 46 Firepower on a handgun, suffers from being able to miss (uses standard acc formula). Now, 57 hit is enough for most applications most of the time and she can equip PEQs at night to deal with that, and she reloads extra fast if she misses, but it's simply not as good as many other skillshots that have ZERO chance to miss to begin with. It does at least, come online very fast at 4 seconds.

Next, while the tilebuff itself is impressive, the shape is... not suited for most applications, pretty much forcing her to be in the 5 position to get much real use out of it unless you're buffing something at 4. Having her in that position wouldn't be so bad if she didn't ALSO have the worst Eva stat of any HG, so know what you're getting into.

She isn't the worst HG in the game, but there's so many better choices for most roles that you would put her in that most simply don't have a real reason to resort to using her.

Stella Hoshii

Stella Hoshii
Rifle Special Trash Cleaner

She has very weird mechanics. I want to say something witty but that's really how it works. The most immediately noticeable thing is that her damage is actually cut in half and she fires twice. This seems odd but no, its not just a visual thing either, and both shots actually can end up on different targets. The first shot uses normal RF targeting, while the other has real time targeting to always shoot the farthest target. Vs heavily armoured (enough that AP rounds wont go all the way through) or high HP enemies, this can be bad. Or it can be excellent at trash clear.

Also note that because she shoots twice, it only takes half as many firing cycles as it says on the skill to get stacks, as she gets 2 stacks per cycle (1 per shot). It also has interactions with Sei and Jill that are in the detailed page.

SIG-556

SIG-556
Assault Rifle ★★★★★ Tried a new thing, turned out to not really be any better than the old things

Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR.

The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does.

Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here.

Howa Type89

Howa Type89
Assault Rifle ★★★★★ Tries very hard to cater to the Japanese market. Actually isn't bad.

Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output.

Which I guess is kind of alright.

Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team.

6P62

6P62
Assault Rifle ★★★ Trophy Raifu

Specialist that can use AP ammo… in theory. In practice, weaker than standard ARs, even against most armoured enemies. Even the Russians didn't want to have it IRL.

TsKIB Ash-12.7

TsKIB Ash-12.7
Assault Rifle ★★★ Trophy Raifu

This game has so many good ARs that if you somehow stumble into her, since she's drop only, why would you ever use her? Even in a 3* only challenge account, why?

Glock 17

Glock 17
Handgun ★★★ Trophy Raifu

aka G17 ingame; Used to be decent when you actually needed evasion buffs, but who needs that in current year?

Armalite Super SASS

Armalite Super SASS
Rifle ★★★ Trophy Raifu

In another setting, another game, she might have been the plucky, determined, hard working cinnamon roll heroine. This is not that game.

Her mod can be found here

United States Light Machine Gun, 5.56 mm, M249

United States Light Machine Gun, 5.56 mm, M249
Machine Gun ★★★ Trophy Raifu

Also known as the FN Minimi or M249SAW. Stats are mediocre and her skill frankly sucks. Only comes as a drop from 5-6 or 5-4E, so more of a trophy for completionists who collect rarer t-dolls than an actually good unit.

United States Rifle, 7.62 mm, Sniper, M21

United States Rifle, 7.62 mm, Sniper, M21
Rifle ★★★ Trophy Raifu

4-6 and 4-4E exclusive drop. Despite being an improved version of M14, is actually shittier than M14 in every way. Not to be mistaken for Zas M21, who is actually more useful. +9 firepower from her exclusive doesn't change her up much either.

Heckler & Koch PSG-1

Heckler & Koch PSG-1
Rifle ★★★★ Trophy Raifu

Perhaps 1 of the most disliked T-dolls on the Korea server, for diluting the drop pool from Ouroboros taking away chances at Five-seveN there. To add insult to injury, she then became available on construction. Lacks the firepower and multiplier to do a proper bamboo spear job (RoF-oriented stats with bamboo skill), and probably the worst character voiced by Mingosu.

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