Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
HS.50 |
Rifle | ★★★★★ | Hates Armor. Has use but YMMV | A pastiche of fetishes that the game somehow didn't cover before. Behold, armor-destroying big gun brown eyepatch girl. Fixed fire rate that's slightly jank due to how the game handles frame count (shouldn't matter though), and absolutely hates armor. Her skill is passive and her basically permanent 400% damage vs armored enemies lets her shred armored units fairly early on. Her five second reload time may or may not matter very much, depending on circumstances. Notably used in data sim setups. |
RPK-203 |
Machine Gun | ★★★★★ | An actually excellent multipurpose MG | Between her two modes AND a passive that helps keep shotguns alive, I don't think there's much more to say other than "she's great, you will probably find a use for her." |
M1897 Trenchsweeper Mod |
Shotgun | ★★★★ | Became a maid, still sucks at her job | Expensive AND still doesn't do anything useful? Say it ain't so. Shame, since I like the shotgun, but she sucks harder than the vacuum cleaner she should be using instead of her broom. Note from Kyazuki: Xecty doesn't like DPS shotguns, but she's alright if you want her for that. Probably not worth the cost for most. |
Yurine |
Machine Gun | Special | Better than nothing, but if you have better MGs, use those | Suffers from not only being an MG, but an inconsistent one due to her passive. Her stats are alright, but her passive skill is unreliable, not that it matters much since it only activates on reload. The active suffers from the problem of activating slowly enough that you'd expect MGs to have already killed most of what you'd want to stun anyway. |
Pekola |
Rifle | Special | Actually really good if you meet her skill's conditions | Yes, Pekola, as opposed to a certain dumb rabbit. The eternally-starving once-most-powerful angel. She actually won't attack at all until you meet her conditions of getting enough buffs. Thankfully, stuff like Python's FP buff stacks count as individual buffs. More hilariously, the fairy talent Fervor also counts as three buffs. This makes satisfying the conditions for her skill actually pretty easy. What you get for doing so is a ridiculous RF that completely ignores enemy armor and shields. A major downside to this though is she wont deal as much damage as another RF if you don't need such capabilities, since she isn't affected by very many damage buffs due to how she works. This should be obvious, but you should pick up her unique gear if you plan on using her. |
SVCh |
Rifle | ★★★★★ | Paratrooper-ready Anti-trash Rifle | With her skill kicking, she deals a fixed amount of bonus damage based on how many enemies show up, and deals bonus damage when she changes targets. The good part is that since it's a fixed amount based on enemy count, the rest of her stats don't matter. Doubly so because it ignores Armor, Evasion, Shields, etc., so she can still be useful while suffering from the stat penalties of using Parachute Fairy. |
RPK-16 |
Machine Gun | ★★★★★ | An MG without the main downside (But has a bunch of new ones) | The mightiest Alpaca to ever wield a machine gun. Don't ask. I don't want to have to explain KR server memes. With all of the newer MGs she's just okay. Not bad. Just okay. May find a use for her, but eh. Maybe if she ever gets a mod... Given the skill, one might be tempted to treat her like a normal AR with hilarious early burst damage, but you'd be dumb to do so, because she doesn't get buffs from SMGs and other sources that buff ARs. Also her crit rate is the usual garbage 5% MGs usually get instead of the much better AR rates, and she can't equip PEQs. That said, she can be a fun mix if you, say, happen to need AR formations to punch through armour (because she can use the absolutely bonkers MG unique ammo types) |
AK-15 |
Assault Rifle | ★★★★★ | Do you feel lucky? (RNG-based DPS) | Meet Milo, Miley's (AK-12) tomboy sister, who has literally no chill (you'll see why as soon as you meet her in story). She is literally the most RNG-based DEFY member, with a chance to deal extra damage. If you'e lucky, she does good damage from the get-go. If you're super lucky, she keeps activating it while her active is going and you annihilate everything. Because of how her active works, she's not as good at dealing with trash mobs, which can literally cut down her DPS. Be careful when using her, basically. She's REALLY RNG-dependent though. Also, Abs. Did I mention abs? Yeah. Abs. |
AK-Alfa |
Assault Rifle | ★★★★★ | Acceptable if you still need more ARs for bog knows why | She has a very weird and complicated set of skill interactions for a role that really just wants good, consistent dakka. Has a funny combo skill with M82 (the bullpup AR, not the RF). In terms of performance she's actually not awful, but she doesn't stand out, and there are enough good ARs to use other than her. |
KSVK Mod |
Rifle | ★★★★★ | As good as a specialist as she was awful pre-mod (So, actually pretty good!) | Thanks Mica, for actually buffing someone with cool art for once. In her pre-mod state, she's dire, not really worth using, and honestly a waste of really REALLY nice art (including porn by her original artist). With her mod, she has ridiculously high stats and a powerful skill at Mod 2. The big issue is she needs setup, and can't really be used on her own, but that's pretty much every funny specialist rifle anyway, so it's not really a downside. What makes her stupidly good is that you get more damage if you have more debuffs from other sources, so go nuts. She was handy for Dual Randomness. It is now past DR. Her previous form is found here. |
General Dynamics LWMMG Mod |
Machine Gun | ★★★★ | She's a better LWMMG, but now with more utility. | She actually gets some fairly hefty stat increases in her mod, with Mod 2 hitting as much FP as M2HB. The issues that 2 stars normally face (low skill values compared to higher ones, etc.) are pretty solved thanks to being upgraded to a 4 star, and it also gives her extra base ammo which helps out a lot. Overall a cheap mod to get, and honestly you get a fair bit of value off even just Mod 1. She's pretty much an all-rounder MG, and with the Mod 2 skill, technically you're not limited to just SGs, but uh... the shield values are so low otherwise that it only really helps armored things, though I guess some people might find a use for that anyway. MATH BIT: Her Special Equip actually isn't awful, but tbh you're better off with an EOTech in most cases. Her original form can be found here. |
Izhmash SV-98 Mod |
Rifle | ★★★★ | Outdated Except for CE Padding | She could have been useful if we got her a lot earlier. Her skill is reliant on her standing still, so if you move her past the first two seconds, her second skill will effectively give the first one a three second cooldown if you manual it, unless it's enough to kill on its own without the buff. Her Mod 3 equip is just a cape with some extra damage on it, but she shouldn't be moving a lot anyway given her skill, so it's worth it if you do choose to mod her for whatever reason. Also, she is the true cinnamon roll and if you don't mod her Yuzhong will fly in your kitchen and mess up your pots and pans. Her original version can be found here. |
Angelica |
Assault Rifle | Special | Basically AUG but less random | She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush. If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article. |
Rico |
Rifle | Special | What QBU-88 wishes she were | She has an SVD so she's... EXACTLY NOTHING LIKE SVD. She's closer to QBU-88, having an AoE effect, but she has self-buffs on top of that and, in some situations, can match and exceed such DPS staples as M14 Mod. Honestly if you're coming out of the event with only one of the girls (besides Henrietta who you get just for doing story), then it really should be Rico. Also remember that her tarot cards are used up BEFORE the active part goes off, so you don't get the passive benefit for the nukey bits. |
Type-4 Self-Loading Rifle (4-Shiki) |
Rifle | ★★★★ | Can shoot through enemies so kinda useful | Basically M1 Garand hit by a Japanizing beam courtesy of the IJN (which is why she has a sailor uniform). ...And then it changed her skill to something actually vaguely useful. Every 3rd shot she fires is a line AoE that doesnt miss, but sadly cant crit. This is actually pretty cool at night vs evasive enemies, like Uhlan formations in a post CT-environment (Uhlan formations start having evade), though actually a bit of a DPS loss on nonevasive enemies. Not exactly a normal use rifle, but the niche she has comes up fairly often so having 1 on hand is useful. |
Class:
Role:
Skill:
Buff Fp
Debuff Movespeed
Debuff Rof
Garbage
Has A Passive
Hp Shield
Hunting Impulse
Infinite Ammo
Knockback
Multishot
Self Debuff Acc
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Stun Not A Grenade
Terminating Barrage
Unique
Team: