Name ↓ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Jashin-Chan |
Submachine Gun | Special | Off-tank with more focus on DPS | Kinda lewd. Her side DPS actually isn't awful, but her ability to tank sucks. Also it's called Jashin-chan Dropkick because she... dropkicks things. |
INSAS |
Assault Rifle | ★★★ | Cores! | She's every bit as good as the real thing. By which I mean India went back to using AKs shortly after. |
IMI Galil |
Assault Rifle | ★★ | Enhancement fodder | Actually has more DPS than G3. Still not great. |
Howa Type89 |
Assault Rifle | ★★★★★ | Tries very hard to cater to the Japanese market. Actually isn't bad. | Ok, so she isn't actually bad. She does, however, have a stupidly long skill like a JK cramming for an entrance exam, most of which is largely irrelevant because all you care about is her damage output. Which I guess is kind of alright. Her skill has a good initial cooldown, and she's actually better than most ARs, but she won't usurp the position of the top ARs. A good pick for your B-team. |
Howa Type-64 Battle Rifle |
Assault Rifle | ★★★★★ | Weird niche uses | Aka 64 Shiki if you're a weeb. She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on. Unfortunately, they removed cool tile buff tricks so her potential of giving insane buffs is a lot more limited than before |
Heckler & Koch XM8 |
Assault Rifle | ★★★★ | Core fodder | Like her real life counterpoint, ultimately disappointment despite being not quite entirely worse than many competitors. She's not the worst grenadier out there, but in the end, both 416 and SOPMOD are better than her, and you don't need more than a few grenadiers. She DOES have a mod now. Shame that outside of a few very niche scenarios, the above statement still applies. |
Heckler & Koch P7 |
Handgun | ★★★★ | Usable | Catgirl nuns should be met with fire. Honestly has some use but.. you are likely better off with someone else, due to her aura shape forcing you to push her to the side to give your tanks evade and kind of unflattering aura in general compared to other 4*s. Probably better as cores but she does have her uses. For example, combined with Welrod and Makarov, the +evade/-acc combo does funny things to enemy hitrates (though its impossible to reduce hitchance to zero). Niche, but you may find some use for such things. |
Heckler & Koch HK33 |
Assault Rifle | ★★★ | Core | Actually hits RoF cap at SL10 without external buffs, but she's a 3* and we're drowning in 4 and 5* RoF-selfbuffing ARs that do the same much better (AR-15 even unmodded and all the 5* ones) or just bypass RoF cap altogether (SAR-21, AUG). FWIW, better than OTs-12 even if the latter has her unique equip, but we have so many RoF ARs that even nodupers shouldn't have to bother with either. |
Heckler & Koch G41 |
Assault Rifle | ★★★★★ | Good if you have her special equipment | Kind of fetishized and sort of jailbait, but she's still a very solid option if you have her special equipment. Outside of that, she's pretty mid. She used to be the standard ARs were judged by, but now she's pretty irrelevant. |
Heckler & Koch G11 |
Assault Rifle | ★★★★★ | Good, but has godlike mod | The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) Originally one of the most broken ARs in the game until digimind evolution and team DEFY showed up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime which makes her worse than AN94 in 90% of situations (and arguably worse than STAR Mod3), but still pretty good. Her skill is completely useless against armoured enemies, which will become an issue later, when more and more armoured enemies appear. And then her mod comes and she is a fucking god because it solves basically everything. |
Haenel Sturmgewehr 44 Mod |
Assault Rifle | ★★★★ | Doesn't actually solve any of her problems | Aka StG44… Mod. Behold, the power of a mod that tries to power her up but leaves her suffering from the exact same problems she did to begin with. Her firepower isn't boosted enough, even with the special equipment. Her skill's initial cooldown is still eight seconds, and you still don't get much bang for your buck. Base version has a separate entry if you're not depressed enough yet. |
Haenel Sturmgewehr 44 |
Assault Rifle | ★★★ | Core fodder | AKA StG44 Before: The source of the name Assault Rifle Now: A source of cores |
HS2000 |
Handgun | ★★★★★ | Shields are nice. She gives shields. | The weirdo, mildly creepy sweet potato. Honestly one of Waterkuma's better designs too. All sorts of adorable and frankly, the best shields you can get. Full party, 42-point shields, with stat buffs if the shield survives. The big thing is she can shield the whole echelon unconditionally, which helps massively for certain attacks like Doppel missile swarms, and can even negate them entirely with a bit of luck, or if you're using FP debuffers. As a result, she's a vital component of many weird teams purpose-built to kill some cheese enemies. Farm your damned boxes and get her. |
HP-35 |
Handgun | ★★★★★ | John Browning's greatest creation. Good with the right synergies. Also KSVK mod's spotter. | After the Lord Browning made the 1911, he decided he could do better still. This is that better pistol. Suck it, fudds. She has good performance at night, making enemies take more damage as long as they're debuffed (has good synergies with units that debuff) and she herself will inflict debuffs on enemies. She works nicely with KSVK mod, due to how KSVK mod's target priority works. Even if you don't have her active going, her passive keeps at least some damage up at all times as long as you can keep debuffs up. |
Glock 17 |
Handgun | ★★★ | Trophy Raifu | aka G17 ingame; Used to be decent when you actually needed evasion buffs, but who needs that in current year? |
Class:
Misc:
Role:
Skill:
Broken As Shit
Buff Acc
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Rof
Damage Amplification
Damage Reduction
Debuff Dmg
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hp Damage
Hp Shield
Increase Rounds
Molotov
Multishot
Self Debuff Eva
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Rof
Smoke
Stun Grenade
Stun Not A Grenade
Unique