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Name ↑ Class Rarity Useful? Notes

Kalashnikov AK-12

Kalashnikov AK-12
Assault Rifle ★★★★★ Excellent if you can find space

AN94's counterpart, she sits in the 1 position and has in theory, similar DPS. In practice, she's actually slightly worse off due to lacking a passive, but in longer fights this isn't an issue and her excellent uptime lets her outperform most other selfbuffing ARs.

Her skill doesnt seem great, but the sheer number of things it buffs is actually fairly significant and far more powerful than you might think. She can cap RoF with minor buffs, and she can get close to critcap even without external buffs. The rest is just yet more gravy. Hell, you can buff her enough she can take down hydras (not recommended, but its possible) and there's not too many ARs who are meant to take the 1 position. The main reason she's used less often is because AR-15Mod exists and generally takes her spot since AN94 takes the other one (making her yet ANOTHER Kalashnikov product cockblocked by the MIGHT OF EUGENE STONER.)

Karabinek wz. 1929

Karabinek wz. 1929
Rifle ★★★ Trophy Waifu

Aka wz.29.

Supposed to be an RoF version of M14, but her low stats really hamper this. M14 at least solves her low FP issue with buffing it, but this doesn't work as well. Arguably less useful than G43.

Karabiner Model 31 (K31)

Karabiner Model 31 (K31)
Rifle ★★★★ Usable

A swiss straight pull bolt action that SOMEHOW apparently fires faster than Semiautomatic rifles (She literally shoots faster than WA2000). That joke about the swiss replying to the Germans that if half a million of them invaded, the quarter million strong militia would shoot twice and go home? Someone sure took it to heart.

The downside of course is she debuffs her own accuracy when she does. This is not a problem during the day, and usually isn't a problem vs armored enemies, but it does become problematic when enemies at night start having dodge scores even while armoured, making her less good at those sorts of targets. In broad daylight though, go nuts.

Also a lot of artists seem to give her yandere qualities for whatever reason. Probably the knife.

Kel-Tec KSG

Kel-Tec KSG
Shotgun ★★★★★ Good

If you want to stack armor, she's one of the best for it, with one of the highest base armor among shotguns. That combined with her skill, she can easily hit some insane armor thresholds, making her take 1 damage (zero with flash rounds) where other shotguns can struggle. This does come at a price of having her HP be on the lower end of shotguns.

However, there are now plenty of other options at this point in the game that can produce similar, but better results. That doesn't make her trash, but yeah. Still usable.

Kel-Tec RFB

Kel-Tec RFB
Assault Rifle ★★★★★ Good

Her skill consists of two parts:

  • Make her use rifle targeting (backline priority): Originally, the gimmick was useless. However, now she definitely has a niche considering how often Mica likes to toss in weird enemy formations.
  • Buff herself: Her stats are good to begin with, and the buff is beefy – this makes her an excellent AR for all purposes.

Overall solid. If you need her gimmick, she's amazing. If not...well, AR powercreep is real.

Kolibri

Kolibri
Handgun ★★★★★ Potential Extremely powerful but finicky to use.

A weird Austrian thing with a commissar hat. Despite having a gun that is quite literally going to be stopped by a sufficiently thick sweater, her buffs are potentially quite top notch. However the zero second initial cooldown and her slightly odd conditions mean you may have to do some funny things to play around with her quirk. You may want to have her on manual control for skills, depending on what buffs you're going for. On the other hand, a zero second cooldown also potentially means you can get at least a good FP buff going from the very start.

Kord

Kord
Machine Gun ★★★★★ Probably will be a primary for many tryhards

She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower.

Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues.

Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy.

Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible.

LAR Grizzly MkV

LAR Grizzly MkV
Handgun ★★★★★ Decent buffer

Decent overall damage buffer with bonus evade for the tank. If you have her exclusive equipment, her buff is a bit more valuable. Nothing super standout though.

LS26

LS26
Machine Gun ★★★★ Weird Niche Combo with M26 MASS

OK, so she can give ammo to other MGs in same echelon and decreases enemy stats while she's reloading. The actual interesting part is that any ally on her buff tiles gets a special buff that makes enemy hits deal 5 damage. Not "capped at 5 damage", every hit does 5 damage, period, whether it does 1 damage or 1000 damage. They take 5.

M26 MASS ignores damage of 5 or less (or 8 or less with flash ammo), effectively making her skill a "Give MASS invulnerability" skill.

LTLX7000

LTLX7000
Shotgun ★★★★★ Competes with SAT8 for the best shotgun to use your True Core Mask on

OBEY. Made from a less-lethal shotgun meant to give police forces more options to put down people without killing them. In G&K's case, however, she certainly helps with takedowns.

Incredibly good stats for a shotgun, good formation buffs, and her skill has the unique ability to cancel enemy buffs. These buffs include ENEMY SHIELDS (including Patroller shields) and stat buffs (including bullshit enemy evasion buffs). Her mechanics are unique, so she actually ignores normal knockback immunity. Oh, and her armor buff stacks are multiplicative. Unfortunately, the Minotaur's damage reduction is a weird thing that can't be removed, but regardless, you get so much utility from her. Even if you don't need her skill, her stats are just that good.

If you don't have her, get her from a True Core Mask or something. She's just too useful in things like later Theater events.

LaRue Tactical OBR (Official Boob Rifle)

LaRue Tactical OBR (Official Boob Rifle)
Rifle ★★★ Meh

Notable mostly for confusing me on which was her damaged art and which was her normal art when I first saw the previews, she was introduced at a dark time for new RFs.

Basically a 3* T-5000. The problem is of course that 3 star versions of 4 star guns rarely work well and while T-5000 sees some use dealing with armored dodgers at night, this thing doesn't have nearly enough stats to make it work. If the target isn't dodging, she does about as well as G43. Except G43 is basically free because she's a 2 star and is more likely to end up with a mod down the line than this thing.

Lee-Enfield No.4 Mk.I

Lee-Enfield No.4 Mk.I
Rifle ★★★★★ Good, mod makes her better

Madam Lee, The Empress, and a whole bunch of other names because she's popular with CN server. The gun that armed the British Empire through both world wars. High damage per shot, decent RoF. Has somewhat more issues with swarms than WA2000 and the other RoF-centric rifles, but will out damage them per shot and benefits greatly from RoF boost from accompanying HGs. Compared to Wa-chan, best for roles with smaller numbers of higher HP enemies.

Lewis Gun

Lewis Gun
Machine Gun ★★★★★ Whenever you need armour buffs and/or second mag performance

A gun so good Crozier doesn't want you to know about her! In-game and in real life, a straight upgrade from Chauchat.

Tiles like Negev and a skill that works somewhat similarly with better uptime make her useful in the same circumstances she is, and they work well together if you need ALL the armour stacking.

…Also the replacement cinnamon roll now that M4 turned full edgelord.

Liberator

Liberator
Shotgun ★★★★ Managed to forget the most important part of being a shotgun

21 Armour and her HP isnt high enough to make up for it at a mere 231 per dummy link (compare 275 for SPAS-12!). Her skill doesn't help her tank, and while her skill kinda helps a little for mass knockback, her ammo count is awful, so you can't rely on it.

She's better than nothing, but you already get SPAS-12 for free.

Lithgow F1 Submachine Gun

Lithgow F1 Submachine Gun
Submachine Gun ★★★ Trophy Raifu

She has a stupidly big HP pool, but otherwise her stats are more 2½ star than 3 star. Combine that with a decidedly average smoke grenade and terrible tiles, and you end up with a doll more bland than Foster's. Can be made work if you really want to (give her plenty of evasive buffs), but you're almost guaranteed to be better off with UMP45 if you want smokes.

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