Name ↓ | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
M1918 BAR Mod |
Machine Gun | ★★★★★ | She's alright, but she's really showing her age and also costs a lot for what you get | There was a two-year span where BAR Mod was unquestionably one of the best MGs in the game between her great skill and super good early reload cancel frames, that even resulted in debates over whether or not to use an ammo box for maximum early burst. EN skipped that period entirely and introduces her alongside one of her replacements. Now, she's still decent at first mag fire, but she's really expensive for this, essentially making you pay for a full 4-star Mod for slightly better performance than M2HB. In the long term, she's outperformed by Lewis, who is introduced in Isomer. So yeah... she's been replaced at half her job and she's really expensive to build up for the other. If you like her a lot though, she's not the worst Mod to spend on. |
M1897 Trenchsweeper Mod |
Shotgun | ★★★★ | Became a maid, still sucks at her job | Expensive AND still doesn't do anything useful? Say it ain't so. Shame, since I like the shotgun, but she sucks harder than the vacuum cleaner she should be using instead of her broom. Note from Kyazuki: Xecty doesn't like DPS shotguns, but she's alright if you want her for that. Probably not worth the cost for most. |
M1895 Nagant Revolver Mod |
Handgun | ★★★★ | Those who disagree with her get shot. (Funny specialist, but good) | Babushka says not one step backward. Every seventh shot, she gives a damage bonus! Also, the thing starts active, making her one of very few buffers with a start-of-battle skill activation. Her first skill is still defensive in nature, and the percentages got bigger. She's actually useful in a number of situations, either for reducing enemy firepower in specific fights (usually Gundam or tank related) or just the straight DPS boost from the get-go. You only really need her up to Mod 2, but the Mod 3 art is cute. Her pre mod form is here |
M1895 Nagant Revolver |
Handgun | ★★ | Usable | Very good buffs, not good in her own stats though. Skill is blah-ish but serviceable at night. When she gets to MOD3, however. Becomes COMMISSAR NAGANT. May or may not land you in jail (or gulag as the case may be). She does say it herself afterall, about your odd taste... Her mod form is here |
M1895 CB (Potato Digger) |
Machine Gun | ★★★★ | Good | With gear, she effectively has a 45 round mag, although shots after her "normal" ammo capacity decrease her acc while upping her FP. This may be good or bad depending on what you're shooting, but she's perfect for low or 0 def enemies that you normally throw MGs at. This is pretty good, but not particularly great compared to the more modern MGs. A quirk though is if she moves after beginning to go into her reserve ammo, her gun will be considered "empty" and she will need to reload. |
Lusa |
Submachine Gun | ★★★★★ | Has some funny niche uses, taunt can be useful. | Honestly the part you care about is the damage reduction and taunt, which can be useful depending on the type of enemy you're fighting. She wants very much to be the off-tank, in a classic ARSMG formation, and actually has decent tiles for it. She is NOT for normal use due to her awful DPS, but the taunt can be useful vs certain enemies in the distance to keep them from interfering with the fight (for example, the new model Army tanks). The taunt can also affect random-target type enemy attacks. |
Lithgow F1 Submachine Gun |
Submachine Gun | ★★★ | Trophy Raifu | She has a stupidly big HP pool, but otherwise her stats are more 2½ star than 3 star. Combine that with a decidedly average smoke grenade and terrible tiles, and you end up with a doll more bland than Foster's. Can be made work if you really want to (give her plenty of evasive buffs), but you're almost guaranteed to be better off with UMP45 if you want smokes. |
Liberator |
Shotgun | ★★★★ | Managed to forget the most important part of being a shotgun | 21 Armour and her HP isnt high enough to make up for it at a mere 231 per dummy link (compare 275 for SPAS-12!). Her skill doesn't help her tank, and while her skill kinda helps a little for mass knockback, her ammo count is awful, so you can't rely on it. She's better than nothing, but you already get SPAS-12 for free. |
Lewis Gun |
Machine Gun | ★★★★★ | Whenever you need armour buffs and/or second mag performance | A gun so good Crozier doesn't want you to know about her! In-game and in real life, a straight upgrade from Chauchat. Tiles like Negev and a skill that works somewhat similarly with better uptime make her useful in the same circumstances she is, and they work well together if you need ALL the armour stacking. …Also the replacement cinnamon roll now that M4 turned full edgelord. |
Lee-Enfield No.4 Mk.I |
Rifle | ★★★★★ | Good, mod makes her better | Madam Lee, The Empress, and a whole bunch of other names because she's popular with CN server. The gun that armed the British Empire through both world wars. High damage per shot, decent RoF. Has somewhat more issues with swarms than WA2000 and the other RoF-centric rifles, but will out damage them per shot and benefits greatly from RoF boost from accompanying HGs. Compared to Wa-chan, best for roles with smaller numbers of higher HP enemies. |
LaRue Tactical OBR (Official Boob Rifle) |
Rifle | ★★★ | Meh | Notable mostly for confusing me on which was her damaged art and which was her normal art when I first saw the previews, she was introduced at a dark time for new RFs. Basically a 3* T-5000. The problem is of course that 3 star versions of 4 star guns rarely work well and while T-5000 sees some use dealing with armored dodgers at night, this thing doesn't have nearly enough stats to make it work. If the target isn't dodging, she does about as well as G43. Except G43 is basically free because she's a 2 star and is more likely to end up with a mod down the line than this thing. |
LTLX7000 |
Shotgun | ★★★★★ | Competes with SAT8 for the best shotgun to use your True Core Mask on | OBEY. Made from a less-lethal shotgun meant to give police forces more options to put down people without killing them. In G&K's case, however, she certainly helps with takedowns. Incredibly good stats for a shotgun, good formation buffs, and her skill has the unique ability to cancel enemy buffs. These buffs include ENEMY SHIELDS (including Patroller shields) and stat buffs (including bullshit enemy evasion buffs). Her mechanics are unique, so she actually ignores normal knockback immunity. Oh, and her armor buff stacks are multiplicative. Unfortunately, the Minotaur's damage reduction is a weird thing that can't be removed, but regardless, you get so much utility from her. Even if you don't need her skill, her stats are just that good. If you don't have her, get her from a True Core Mask or something. She's just too useful in things like later Theater events. |
LS26 |
Machine Gun | ★★★★ | Weird Niche Combo with M26 MASS | OK, so she can give ammo to other MGs in same echelon and decreases enemy stats while she's reloading. The actual interesting part is that any ally on her buff tiles gets a special buff that makes enemy hits deal 5 damage. Not "capped at 5 damage", every hit does 5 damage, period, whether it does 1 damage or 1000 damage. They take 5. M26 MASS ignores damage of 5 or less (or 8 or less with flash ammo), effectively making her skill a "Give MASS invulnerability" skill. |
LAR Grizzly MkV |
Handgun | ★★★★★ | Decent buffer | Decent overall damage buffer with bonus evade for the tank. If you have her exclusive equipment, her buff is a bit more valuable. Nothing super standout though. |
Kord |
Machine Gun | ★★★★★ | Probably will be a primary for many tryhards | She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower. Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues. Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy. Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible. |
Class:
Misc:
Role:
Skill:
Ar Bamboo
Big Bamboo
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Bullshit Hax Bamboo
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Armour
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique