wa2k
Dolls
BEER FAIRY
Fairies
Glasses optional
HOCs
grizzly
GUIDES
madcore
Comics
Name Class Rarity Useful? Notes

Sei Asagiri

Sei Asagiri
Handgun Special DPS Buffs, Shield Projector, More Useful Later

Everyone's favourite White Knight! (Unless you like Tim better, you weirdo.) Same tiles as Grizzly (literally the same), but with a defensive skill instead of an offensive one. She only shields Shotgun, SMG and HG dolls so it isn't full coverage (unless you're an all HG team anyway), but the ability to shield something like KSG is nice. Her shield actually scales based on how damaged a unit she's shielding is, but the exact formula remains a mystery (less HP = more shield though).

Frankly, this isn't very handy on EN as of yet, but it does have its uses down the line when barrage attacks become more common on enemies (or you just want to shield something like KSG and M590).


Extra Notes Available

Jill Stingray

Jill Stingray
Handgun Special Mixing Drinks, Changing Metas

It's time to mix drinks and change formations. As a bartender, one might wonder exactly WHAT Jill can possibly do on a battlefield, and I'm sure she's asking the same thing.

Jill has a lot of firsts. She's the first unit in the game a player can use that doesn't shoot at all. She's the first one to have 8 different unique gears, and she's the first one to have a skill whose effects vary based on equipment. She's also the first one to have such an annoyingly complicated skill. The skill is everything. Her tile buffs are great, but they HAVE to be, because she doesn't contribute damage on her own. What her FP stat does is make her skill CD go down faster (except initial. Also caps at 30%, but this is INDEPENDENT of the reduction from rifle tilebuffs so yes, THOSE stack. Multiplicatively.). Unfortunately this means while she's good, how good she is depends almost entirely on how much you can use her ability to mix drinks, which btw, she can't do properly until lvl80.

Drinks are discussed in more detail in the detail page, because this is gonna be a long one.


Extra Notes Available

Beretta M12

Beretta M12
Submachine Gun ★★★ I guess if you have nothing better

Lower Evade and Higher HP (funnily, the same HP as Beretta 38) than Skorpion or Z62. Italian MGs seem to have a habit of that for some reason.

Has more firepower than Skorpion but less than Z62. Tiles are not the worst, but not great either. The most interesting bit about her is the hilarious controversy when her damage art first came out and was quickly pulled and retouched within about 3 minutes, rather than actual performance.

Would not recommend as a first choice, but if you're scraping the barrel for Molotov chuckers for some reason.


Extra Notes Available

GSh-18

GSh-18
Handgun ★★★ Interesting. DPS Handgun. Fun at Night.

The first DPS handgun that actually produces well.. actual dps. Also might have possibly gotten lost from Kancolle.

Her skill gives her doubleshot and 100% crit rate while active, which is surprisingly strong on a handgun. Dont knock it.

Great as the damage dealer for 5HG teams, or a variety of misc. uses since she actually has alright tiles too. While she's not super impressive during the day (especially compared to good ARs), she shines at night due to being able to pack 100% crit rate while equipped with a PEQ.

Her main disadvantage is what a pain in the ass she is to get, since you need the first 5 volumes of the Comic in the Cafe. Her special costume requires the other 5, whenever those come out. This is a heap of batteries.

She's pretty decent though, so it's not exactly a waste to do it.

Howa Type-64 Battle Rifle

Howa Type-64 Battle Rifle
Assault Rifle ★★★★★ Good, if you know how

Aka 64 Shiki if you're a weeb.

She's a bit of a complicated unit in that certain enemy thresholds alter what her skill does, thus making her work better vs bosses (with her colossal 90% FP boost for a few seconds) than for regular encounters. However, the timings are awkwardly short for the big boost, and the 2nd half reduces her firepower a bunch but also buffs the hell out of the stuff in front (which, if it's SR3, means more damage for her.) Note that the skill is less awkward than it seems, as it counts doll groups, rather than individuals, so 5x 5-linked enemies is totally fine, and so on.

Also, like all units with tilescan buffs, you can futz with getting the buff multiple times by having units at the right spots at the right time (though its a little harder to use as it checks 3s into the skill rather than on skill use). This produces a +140% buff that, while hard to use, a creative commander might find some purpose for. YMMV with that.


Extra Notes Available

Bofors Automatkarbin 5

Bofors Automatkarbin 5
Assault Rifle ★★★★ Good

AKA Ak 5

An upgraded version of the FN FNC, both IRL and ingame. Like FNC, her 5/8 skill uptime makes her burstier than the 10/16 of G36, with better stats, which evens out to DPS comparable to G36. Not your first choice for ARs, but solid… if you can be arsed to farm her.


Extra Notes Available

Serdyukov SPS

Serdyukov SPS
Handgun ★★★ Usable

3* equivalent of Colt SAA. Useful if you're short on REAL AMERICAN GUNS, but given that SAA is easier to get, probably more a trophy raifu.


Extra Notes Available

FN SPR A3G

FN SPR A3G
Rifle ★★★★ Trophy Raifu

A small bamboo with a bonus side effect. Unfortunately the side effect isn't enough to make her worth it. A shame really, since she looks nice.

IWI Jericho 941

IWI Jericho 941
Handgun ★★★★ Usable in general, better at niche uses

Another CZ-75 clone, this time an Israeli one! The doll that Negev got her funny ideas from. Also Spike Spiegel's gun. If you don't know who Spike Spiegel is, you really should. Look it up, watch the show, I'll wait.

Her passive boosts dolls when they reload which... basically gives other MGs and SGs Negev-like buffs, except weaker. Unfortunately this is not helpful at all for general use because you don't want to be reloading in the first place. She also sucks for judge because judge also hits the back row and so she also eats damage. Does much better for other multimag fights but YMMV with that.

The active is ok but the %s are lower than other 4 star dolls are more 3 star territory, and require being in her tiles, which makes your formation kind of cramped, unlike what you can do with K5. It also doesn't help MGs much because... well, the startup CD.

S&T Daewoo K11

S&T Daewoo K11
Assault Rifle ★★★★★ Good

Totally not Architect in disguise. We think. Probably. A grenadier that's actually pretty ok at general use simple because she fires the grenades within a time frame where everything isn't fucking dead yet, and she fires a huge volley (1 per link) that finishes off targets if the first grenade doesn't kill them. On the flipside, firing 1 grenade per link ALSO means she doesn't reach full power until 5x linked, and also means every dummy lost is a loss in grenade power, unlike literally every other grenadier.

Her main problem is literally random targeting, so the grenades may or may not land in the ideal pattern, but they're at least hitting things and you get lots of grenades, so at worst the spread is not ideal rather than wasted


Extra Notes Available

Daewoo Precision Industries K2

Daewoo Precision Industries K2
Assault Rifle ★★★★★ Good

Standard issue rifle of the ROKAF and only non-main-Heroine doll to get her own fully animated PV. Also a tribute to Anmi's ability to make some of the game's lewdest art and have people not notice because of how innocent the faces are. Almost every adult Korean male is very intimately familiar with her, whether they wanted to be or not.

Imagine G11 started up her skill right at the start of the fight. Imagine she was completely useless against armour (more so than she already is). That's K2 in a nutshell. Super high DPS (1 of the strongest) for the first 6 seconds vs trash, but cannot fight armor to save her life and is absolutely awful against bosses. However, her ability to kill unarmored trash is some of the best in the game, which has plenty of uses since bosses are not actually the most common enemy type.

What her skill does is reduce her damage but fire off 3 round bursts, and builds up a heat counter which, when capped out, uh... fucks up her stats. The other part of her skill (stronger single shot damage but slows her down and makes every shot cool down instead of heat up) generally doesn't come up. Some actually recommend not giving her too many RoF buffs or she'll overheat.

Also, she's an awful Korean, being unable to tolerate spicy food (but she tries anyway)

McMillan TAC-50

McMillan TAC-50
Rifle ★★★★★ Niche uses

Welp this is it. The big mamma of all bamboo rifles. I was trying very hard to make a Canadian joke except she beat me to the punch on all of them. She is OFFENSIVELY Canadian (despite being a US product, the rifle is more famous for Canadian use).

As far as Bamboo rifles go, she is THE big stick, delivering sweet, maple syrup flavoured death to all comers. Initial startup similar to small bamboo, but with damage equivalent to multiple big bamboo rifles combined when used properly. Don't let the lower multiplier fool you - what sets her apart is the fact she can crit. This is massive, as it opens up extra layers of multipliers simply not available to any other bamboo rifle. How much damage? Well on KR, with her full posse and a maxed out command fairy, she can spike vs 320k HP bosses, so yeah.

Unfortunately EN does not yet have all the tools to make her as bullshit as possible (such as Px4 storm or Colt Python) but it does have enough of them (Command and Parachute fairies, K5, etc.) to delete any boss currently available on EN (as of this writing.)

Another (kind of) unfortunate trait is that due to her funny timings, it is not possible to efficiently use her with other bamboo rifles, as she has different aim times from any other one (she's faster than small bamboos).

Yes bamboo is niche, but if you really cbf to "fight" a boss and would rather just skip the fact they exist, here you go.


Extra Notes Available

Deutsche Waffen- und Munitionsfabriken AG Parabellumpistole 08

Deutsche Waffen- und Munitionsfabriken AG Parabellumpistole 08
Handgun ★★★ Core fodder

Aka P08, the Luger, the... it has a lot of names. Also 1 of the world's most collectible pistols. One of the earliest automatic pistols ever adopted by anyone, and a whole bunch of other honours.

It was however, not exactly a great battlefield weapon (in fairness, pistols in general were not), and the doll is... mostly that. Has FP and Acc tiles. Not as good as the Chinese Mak Clone or SPP1 for those. Unlike those, has a +eva skill instead of a +fp/acc/somethingoffensive skill.

Unfortunately this makes her less consistent than defensive pistols like Nagant, but it has the odd meme use. It is definitely not a practical standard use gun though, and more something you pull out because you for some reason need its weird mix of features (not likely, but it might happen) or are somehow very desperate (much more likely). If you need a night pistol on the cheap though, you're probably better off with... Nagant, Bren Ten, or 1911.


Extra Notes Available

Izhmash PP-19 Bizon

Izhmash PP-19 Bizon
Submachine Gun ★★★★ Good

Not to be confused with PP-19-01. Decent stats, interesting buff tile, but like all grenade SMGs kinda superfluous.

Between Zas (same area, more damage, enemy debuff), molotovs (a lot more damage and damage over time, smaller area), and airstrikes (all the area, more damage) there's plenty of better options to sacrifice your enemies on the altar of Megumin. Can be pressed into service if you're really lacking off tank options, I guess.

Extra notes available.


Extra Notes Available

Steyr TMP

Steyr TMP
Submachine Gun ★★★ Trophy Raifu

YANDERE DA NYAAAAA

…For once, an Austrian gun that's not hilariously OP. Instead, she's a 3* IDW with lower evasion and tiles that want her in the off-tank position for which she's useless in. Even worse, she's a crazy yandere and thus a trash tier waifu.

Given that evasion tanks are niche to begin with, and RO is free, not worth bothering with.


Extra Notes Available
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