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Name Class Rarity Useful? Notes

Rheinmetall Fallschirmjägergewehr 42

Rheinmetall Fallschirmjägergewehr 42
Machine Gun ★★ Enhancement fodder

Aka FG42; worse than LWMMG, so kinda useless unless you're a strict no-duper and really need one more MG… in which case she's still better than MG4 on her first mag.


Extra Notes Available

Heckler & Koch HK45

Heckler & Koch HK45
Handgun ★★★ Niche uses

Her damage buff is respectable for a 3* handgun, her tile layout… not so much. The X layout will typically make her excel in a 2SG2MG1HG setup. That setup is very niche and won't come up often. Outside of that, her buff tiles force her into a forward position as main or off tank. She's absolutely not suited for this with her poor HP and evade, and her buffs aren't good enough to really justify it mostly. If youre running and RF HG, you want Calico there usually.


Extra Notes Available

Steyr AUG

Steyr AUG
Assault Rifle ★★★★★ Recommended

Aka StG 77, the ARMEEUNIVERSALGEWEHR.

…another testament to Austrians being fucking crazy:

  • Her tiles give slightly weaker buffs than Ribey's or M4A1's, but since she buffs all types, she'll also boost your SMGs, helping both Shrimp and molotovs.
  • Her stats are excellent, and she's a damage dealer very close to G11's level.
  • Her skill sets her RoF to 150 and basically turns her into an MG (sounds included. Yes, it changes her firing sound to match an MG.), with goofy targeting that you CANNOT CONTROL BY ANY MEANS (Including Contender). At level 10, it will have no accuracy penalty either!

10/10, would suffer awful trigger pull again


Extra Notes Available

Heckler & Koch G28

Heckler & Koch G28
Rifle ★★★★ Good

Aka M110A1. The military variant of the HK MR308, which is the civilian variant of the HK417, and not parts compatible with either, and needs special 7.62 NATO ammunition, because regular is too mainstream. Thanks a lot, HK.

…ingame, she's a DMG-buffing rifle like Lee-Enfield and M14, with stats somewhere between the two. Harder to get than M14, easier to get than Lee, that's perfectly reasonable and you can put her in a hydra bullying echelon with either.

However, EN doesn't even have hydras yet, and long term she'll be outclassed by FN-49 mod3 and M14 mod3 (and is already outclassed by Lee), which makes her not really the best long term investment.

OTs-44

OTs-44
Rifle ★★★ Trophy Raifu

A big bamboo with stats even worse than PTRD, and a pathetic damage multiplier that will keep her useless in the future.


Extra Notes Available

Winchester Model 1887 Shotgun

Winchester Model 1887 Shotgun
Shotgun ★★★★★ Usable

Aka M1887. She's a shotgun, so she will do shotgun things shotgun-y (read: facetank with her armour), but is not particularly impressive at it. Her stats are okay (but worse than Elphelt's), her tile buffs are the weakest of all 5* shotties (and most 4*!)… and her skill is downright useless, because it has a ridiculously long 15 second cooldown, yet its strength depends on the amount of links still alive at that point (which won't be many).

As far as free SGs are concerned, a minor upgrade over 97S if you need armour over buff tiles.


Extra Notes Available

Steyr SSG 69

Steyr SSG 69
Rifle ★★★ Trophy Raifu

Unfortunately for her, M14 exists and fills the same niche, but better and cheaper.

United States Carbine, Caliber .30, M1A1

United States Carbine, Caliber .30, M1A1
Rifle ★★★ Trophy Raifu

Does not go ping. Not to be confused with the M1 Garand.

She's a RoF rifle, but her stats are even worse than the only borderline useful G43's. Don't bother.


Extra Notes Available

Beretta AR70

Beretta AR70
Assault Rifle ★★★ Trophy Raifu

A product of old design from before the devs really understood what they had going. Mostly notable for her odd aura which gives colossal accuracy boost, but her stats are kinda eh and you end up with an overall DPS loss still. A fairly meh grenade and basically the sort of sort of thing that would be useful for an early player, except at 21 days in at least, you probably have better already (Hint; You do, you should have AR team by then).


Extra Notes Available

CETME Ameli

CETME Ameli
Machine Gun ★★★★ Core fodder

A Christmas tree! Will be her primary job at your base probably. Suffers from the curse of an MG that lacks a passive, a first burst-active like hunting impulse, or usefulness during the day. She has a unique that makes her better than MG4, which is... not saying much. Unfortunately that unique is also no longer available.

Arsenal Shipka

Arsenal Shipka
Submachine Gun ★★★★ Core fodder

She's... not great. Basically a worse Suomi with slightly better base evade, a rather worse multiplier, and considerably worse HP. Her tiles aren't great either. Actually worse than MP5 once MP5's milk tin is taken into account. Buffs aren't anything to write home about either. Given you should be trying to get the UMP sisters early on anyway, you're better off with cheaper tanks until you get those.

T91 Assault Rifle

T91 Assault Rifle
Assault Rifle ★★★★★ Usable, if you ignore the core cost.

Known on other servers as 5 cores .

She has marginally stronger performance to 9A-91 despite her significantly higher bases due to her considerably lower FP buff. You're honestly better off using daylight ARs at night rather than working on her due to cost.

Crit buff generally doesn't help much at night for ARs not named STAR15 or SOPMOD (unless you're doing something weird), and her FP boost isn't enough improvement over a day AR to make it worth your trouble. Even worse, Crit is calculated AFTER armor, so that makes her double sad.


Extra Notes Available

Kel-Tec RFB

Kel-Tec RFB
Assault Rifle ★★★★★ Good

Her skill consists of two parts:

  • Make her use rifle targeting (backline priority): Not all that useful – if the backline really is dangerous, you want it killed now, not after six seconds, and better bring actual rifles or fairies to deal with it.
  • Buff herself: Her stats are good to begin with, and the buff is beefy – this makes her an excellent AR for all purposes.

She's stronger than most 5* ARs (including G41), but doesn't quite make the cut to AUG/AR-15/G11 levels of damage output; at night she's one of the more useful daylight ARs due to her high firepower and accuracy self-buff. (But, again, outclassed by the night royalty.)

Overall solid, but not amazing, with a mostly useless gimmick. Her biggest problem is AR power creep, she'll be outclassed further down the line, which makes her not much of a priority now.


Extra Notes Available

Orsis T-5000

Orsis T-5000
Rifle ★★★★ Good

Like SVD but with +Acc and lower +RoF. Really wants to be used in the 7 position. You might find a use if you still lack either SVD or WA2000 or if you really hate high EVA targets.

This goes in particular for gundams, who have armour and evasion, at night. Grape or M200 are vastly preferred, but T5000 is much easier to get, so YMMV.

Elphelt

Elphelt
Shotgun Special Recommended

She has good stats. Like... seriously, some of the best raw stats on an SG. Since most SGs get by on stats alone instead of their skill, this gives her a nice leg up.

On top of that she has a nuke skill that... honestly doesnt usually come up, but when it does, it's pretty much the biggest nuke on a shotgun you get (2 hits for 8x vs primary, 12x area around primary). As a bonus, if the first shot kills the primary, the secondary BOOM changes targets (uses standard grenade targeting). Note that due to her ammo and reload speeds, if you want to fire the first nuke immediately, you will likely need to reload cancel her.


Extra Notes Available
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