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Name Class Rarity Useful? Notes

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II

United States Carbine, Caliber 5.56 mm, M4, SOPMOD II
Assault Rifle ★★★★ Good

If it's not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except she's the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though.


Extra Notes Available

United States Carbine, Caliber 5.56 mm, M4A1

United States Carbine, Caliber 5.56 mm, M4A1
Assault Rifle ★★★★ Recommended

The cinnamon roll heroine. One of three ARs that buffs other ARs. A decent DPS who buffs other DPS. Later upgrades into a fucking metal gear.


Extra Notes Available

Spikes Tactical AR-15

Spikes Tactical AR-15
Assault Rifle ★★★★ Use her. If you aren't, you're wrong, period.

AKA ST AR-15, aka Star-chan. High stats, 2 accessory slots, plus Unique Ammo that blows regular HVs out of the water.

Can and will match/outperform most 5 star ARs. Can get close to RoF-cap on her own and basically caps with pretty much any RoF-boost buff. Can easily cap crit. MOD3 makes her even more hilarious with that.


Extra Notes Available

United States Browning Machine Gun, Cal. .50, M2HB

United States Browning Machine Gun, Cal. .50, M2HB
Machine Gun ★★★ Recommended

The Ma-deuce. Testament to the genius of John Moses Browning. Has an amazing passive that deals 240% damage every 4th hit. Highest stat out of all the MGs in attack, though lowest ACC as well, and can't reach 16 bullet belt, maxing out at 15 WITH the 5star ammo boxes so.... can't quite use her skill to it's full potential. Still, will last a long time and competes with 4 and 5 star MGs. MURRICAAAA.

United States Rifle, Caliber .30, M1 Garand

United States Rifle, Caliber .30, M1 Garand
Rifle ★★★ Core fodder

PING! Not to be confused with the M1 Carbine. …See also: SV-98 wrt usage.

Also uniquely autotargets the rear at all times even when its target isn't dead.

Izhmash SV-98

Izhmash SV-98
Rifle ★★★ Core fodder

If you somehow still need another rifle, for some reason, despite M14 and G43 existing, not a terrible candidate. Mostly usable early on when you need a rifle badly yet somehow don't have anything better. Comparable to M1 Garand. If you somehow need one, use whichever you get first since there's no real point having both unless you're collecting.

United States Rifle, Caliber 7.62 mm, M14

United States Rifle, Caliber 7.62 mm, M14
Rifle ★★★ Good, gets even better

Very solid 3 star that is actually better than most of the 4 star RFs (SVD, G28 and occassionally T5000 can outperform her, but she'll handily trounce most of the rest.)

You get her for free and she's amazing, due to very fast base RoF for a rifle. Less good now as the better RFs come along, but will last into the higher chapters easily. Now has her mod available, which again turns her into one of the best rifles available.

TsKIB OTs-12 Tiss

TsKIB OTs-12 Tiss
Assault Rifle ★★★ Usable

"Are you THAT short on ARs or need cheap equipment that badly?"

You get much better ARs from story events, and there's only so much that you actually need. If you need a cheap AR and already have FNC though I guess she can be useful.


Extra Notes Available

FN Herstal FNC

FN Herstal FNC
Assault Rifle ★★★ Usable

"Choco Tabemase?" - The best 3star AR. Performs more like a high end 4 and might border on 5 tbh. Has a long history of suffering in the game and may suffer from PTSD.

Damage bonuses are nice, and she's just strong enough to take down a Jupiter cannon by herself, provided you have some cannon fodder between her and the Jupiter (which is mostly why she has PTSD).

While she IS outperformed by the top end ARs, she's recommended purely on basis of being both decent and cheap to raise since you'll get shittons from drops and AR builds.


Extra Notes Available

Z-62

Z-62
Submachine Gun ★★★ Good

Like a hybrid taking only the good parts of various SMGs, and has a nice molotov (the best 3 star one honestly). Quite good for a 3 star. TOO BAD SHE'S LSC AND EVENT ONLY.

PPS-43

PPS-43
Submachine Gun ★★★ Good

If for some reason you want grenade damage, which is mostly an anti-scout thing early on. Honestly cores most of the time, but if you need to blow up scouts on the cheap, she's better at it than Sten at least. Also has better buffs than Sten, but you're more likely to happen across cheap/free Stens than PPSes. If you DO get a pile of her though, she's at least better than Sten.


Extra Notes Available

FMG-9

FMG-9
Submachine Gun ★★★ Niche uses

Has good dodge. Skill is moar dodge. Boss exclusive, but if you want a tanky 3* SMG (instead of trying to roll for a better one for some reason) well...

Ingram MAC-10

Ingram MAC-10
Submachine Gun ★★★ Usable

Good buff, but honestly kinda shit for most purposes (but her buff tiles are better than Sten's if you somehow happen into a pile of her early). You want a better SMG, honestly, but if you're desperate sure? Mostly cores though.

Sten Mk2

Sten Mk2
Submachine Gun ★★★ Usable

Ablative armor and a grenade. Has a lot of HP for her rarity with a not so terrible evade, though YMMV between her and M38. Her main virtue is that she's the first 3 star you get from the story and they give you a pile of her so it's easy to stock up bodies. Only useful for logistics and cores once you have real tanks. If you happen across free PPS-43s, they're somewhat better.


Extra Notes Available

Skorpion Vz61

Skorpion Vz61
Submachine Gun ★★★ Usable

Lower rarity Vector. Has useful evade. Has shit for HP though and lower atk. Can off-tank alright and her molotov is still good enough to use, but you really want better SMGs. Her primary virtue is that you're given a pile of her at the very start.

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