Name | Class | Rarity | Useful? | Notes |
---|---|---|---|---|
Kord |
Machine Gun | ★★★★★ | Probably will be a primary for many tryhards | She has extremely high firepower that gets reduced by her skill, with the lowest accuracy of any 5 star MG, and a mere 9 round base capacity. What you get in exchange for this is an amazing two-part skill that provides piercing without any stupid strings or conditions to start. Yes, her AP values drop, yes her FP is reduced by the skill, but this won't matter in most contexts where you'd actually want her. You start the fight with piercing and have the option to go into a single target mode that ups her acc and firepower. Now, her stats in single target mode don't seem exceptional, but they're more than enough for general work to get her to the battles where she would be good (assuming there are any for that map, this is still on you to get her to those), and also she has the benefit of it working from the get-go without any timing issues. Like anything with piercing you need to position her properly, or else you waste everything. This is super important because piercing is basically the entire reason you use her to begin with, so make sure you look at what formations the enemy actually has first and position her based on that. Seriously. if you're tryhard enough to use her but not tryhard enough to figure out your enemy? You're probably retarded. Don't be that guy. Basically you want her shooting through or across enemies, such that you get as many hitbox contacts as possible. |
Henrietta |
Submachine Gun | Special | Decent SMG that is also very memeable | The meme potential of a girl with a camera and a smiling face is good enough reason to have her (now that we have multiple secretaries), but she's also not half bad as a combat unit. She gets a shield, and having the shield gives her FP buffs, while losing the shield means she's getting EVA buffs. The uptime is quite good, so she's not a bad side DPS (she has a 69% damage buff at 2 stacks and 119.7% at three stacks) that can sub-in for off-tanking and can even work as a main tank (44% eva at two stacks and 72.8% at 3). The problem is the optimal timing can be a little iffy, but she's alright for AFK fighting since it'll generally be good enough, just not fully optimized. The tradeoff between her and SR-3MP is just uptime vs power. As expected of the main girl I guess. Oh, and her tiles are weirdly shaped, but this is not uncommon for off-tank dolls anyway. |
Triela |
Shotgun | Special | Meme Shotgun Goes Stab | On one hand, she's actually not bad in melee. On the other, she suffers from dumb mechanics (like not being able to switch to melee while reloading, which WOULD HAVE BEEN REALLY NICE). She's not terrible at the role of "melee shotgun" (she's actually quite good at it), but the number of situations where you'd actually want a melee shotgun are quite limited. |
Claes |
Machine Gun | Special | Extremely accurate to the anime and manga (which is not a good thing) | Props for accuracy. She spends the animoo's story just living in the dorms and only coming out for tests or really weird situations where they cant spare bodies, and she's basically the same in the game - she'll be in your dorms a whole lot. She also has three unique items that affect her passive but otherwise all do the exact same thing. She isn't completely useless, but there's not much reason to pick her over other MGs that don't have finnicky mechanics, because you frankly will not need that many MGs anymore. |
Angelica |
Assault Rifle | Special | Basically AUG but less random | She's basically AUG, but without the random fire mechanic. Which makes sense because she has an AUG. This logic doesn't work for any of the other girls, but shush. If you'd like an evaluation of AUG to get an idea of how good Angelica is, here's AUG's article. |
Rico |
Rifle | Special | What QBU-88 wishes she were | She has an SVD so she's... EXACTLY NOTHING LIKE SVD. She's closer to QBU-88, having an AoE effect, but she has self-buffs on top of that and, in some situations, can match and exceed such DPS staples as M14 Mod. Honestly if you're coming out of the event with only one of the girls (besides Henrietta who you get just for doing story), then it really should be Rico. Also remember that her tarot cards are used up BEFORE the active part goes off, so you don't get the passive benefit for the nukey bits. |
Daewoo Precision Industries K3 |
Machine Gun | ★★★ | Free Cores \o/ | A useless login reward doll? More likely than you'd think! Terrible skill, meh tiles, worse stats, why bother? |
FB Glauberyt PM-06 |
Submachine Gun | ★★★★★ | Occasionally | Very handy if you need an evasive SMG at night, kinda crap at day. |
Truvelo CMS (T-CMS) |
Rifle | ★★★ | I Can't Believe It's Still Cores | Would you believe that, a login reward that's useless? Yep, here we go again. Had some memes on CN/KR because her original release was broken and crashed the game, but we don't even get that, we just get a rifle too bland to write about. M14 still exists. |
KAC-PDW |
Submachine Gun | ★★★★ | Janky and niche | I'm not sure what's more impressive, how fuckin' badly her skill is coded, or how she manages to not wear clothes in any of her outfits despite technically wearing clothes. So the funny thing is, she doesn't get rid of all debuffs in the traditional sense of purging all debuffs. Instead, there is a list of skill effects the game considers debuffs and she removes THOSE. So, if the debuff isn't on her list? Sucks. Also, if a skill causes multiple debuffs but some aren't on the list, she won't remove the ones not on the list. So, she actually removes MOST of the Parachute Fairy debuffs but not the critical rate debuff because that isn't on the list, lmao. The only good news is as an SMG, her critical rate is shit anyway, so you shouldn't care. She also doesn't stop some boss debuffs, though at the moment the only one I recall off-hand she doesn't is Fail's. Yeah, she's janky. Hope MICA updates her as bosses get more debuff attacks. Besides that, the one-second shield can be handy for, say, stopping an unavoidable attack under manual control or for tanking enemies under Parachute Fairy debuffs. |
Borchardt C-93 |
Handgun | ★★★★★ | Niche uses | Potentially really fun with 5HG formations. Actually quite good with Desert Eagle. Some people have used her with Parachute Fairy echelons because that also activates her debuff skill effect, but she's not exactly the go-to doll for a lot of formations. The fact she demands the 1 tile isn't helpful either. |
Gr VP70 |
Handgun | ★★★ | I forgot she was a thing | Suffers from "another doll does the same thing she does but better" syndrome hard, because that better doll is the 2-star Nagant revolver (which you have no excuse for not being able to get) who gets a mod to provide offense AND defense, while VP70's just defense with a +hit formation buff. Glock 17, MP443 and TEC-9 are also things. Basically, she's unremarkable and other things exist. Also IOP needs to stop experimenting with T-doll spines. |
CR-21 |
Assault Rifle | ★★★★ | Might be useful, but TBH probably not. | Has both less FP AND a lower multiplier than you would want. The targeting thing where she shoots the highest FP enemy might be cool sometimes, but it will rarely ever come up. |
SIG-556 |
Assault Rifle | ★★★★★ | Tried a new thing, turned out to not really be any better than the old things | Her skill does new and interesting things. The effect is... thoroughly average DPS for a 5 star AR. The problem is that while her initial burst is quite good, the stun puts a massive damper on things. While you can turn off her skill (it's a toggle), unlike K2, the off state isn't interesting at all, being effectively dead time for her skill. However, if you need burst in the time her skill actually works, she can put out. Just be VERY aware of her self-stun and how it can impact you. Because of that, you're likely better off using almost any other t-doll that doesn't require babysitting like she does. Also, I hope the picture makes you feel dirty, 'cause I felt dirty having to upload that here. |
Schmeisser Maschinenpistole 41 (MP41) |
Submachine Gun | ★★★ | The smuggest cores you'll ever feed to better dolls | Combine an MP40 with an MP28 lower and you get a gun that's more expensive to build than an MP40 without being any better. Thanks Schmeisser, real good use of limited wartime production capacity. …in-game, she's a 3* smoke grenade main tank and at best a sidegrade to MAC-10 with worse tiles and roughly equal tanking capabilities (less evasion, more HP). Both are worse than UMP45, and Ingram is cheaper to raise, so there's no point in bothering with MP41. |
Class:
Misc:
Role:
Skill:
Ar Bamboo
Big Bamboo
Broken As Shit
Buff Acc
Buff Armour
Buff Crit
Buff Dr
Buff Eva
Buff Fp
Buff Fucking Everything
Buff Movement Speed
Buff Rof
Buffs Anti Rain Mod
Bullshit Hax Bamboo
Cdr
Damage Amplification
Damage Reduction
Debuff Acc
Debuff Armour
Debuff Dmg
Debuff Eva
Debuff Fp
Debuff Movespeed
Debuff Rof
Double Edged Sword
Forceshield
Garbage
Grenade
Hand Grenade
Has A Passive
Hg Bamboo
Hp Damage
Hp Shield
Hunting Impulse
Increase Rounds
Infinite Ammo
Knockback
Molotov
Multishot
Perfect Accuracy
Pierce
Self Debuff Acc
Self Debuff Eva
Self Debuff Fp
Self Debuff Msd
Self Debuff Rof
Selfbuff Acc
Selfbuff Armour
Selfbuff Crit
Selfbuff Crit Damage
Selfbuff Damage
Selfbuff Eva
Selfbuff Fp
Selfbuff Fucking Everything
Selfbuff Movement Speed
Selfbuff Rof
Small Bamboo
Smoke
Stun Grenade
Stun Not A Grenade
Taunt
Terminating Barrage
Unique